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| GestureTek Unveils Electronics-free 'Wii-like' Control |
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| News Briefs - General | |
| Written by Jenna Bensoussan | |
| Thursday, 14 February 2008 | |
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GestureTek(R) Inc.,
pioneer and world-leader in vision-enabled gaming and entertainment
systems, will exhibit groundbreaking new gesture-control technologies
at the 2008 Toy Fair on February 17 to 20th in New York City (Booth
4866E) and at the 2008 Game Developers Conference on February 20th to
22nd in San Francisco (Booth 5322). "For more than 20 years, GestureTek's innovative gesture-recognition solutions have been blazing trails in the field of computer-human interaction," said Vincent John Vincent, President and Co-Founder of GestureTek Inc. "Thousands of museums, science centers, amusement parks and retail stores feature GestureTek installations. With our patented body-tracking software embedded in millions of consoles, digital signs and cell phones, people worldwide have enjoyed the GestureTek virtual world experience." GestureTek is expanding its licensing program for toy and game developers. Leading companies have already licensed GestureTek's patents and software for their motion-controlled gaming and entertainment systems, including Sony for the PlayStation EyeToy, Microsoft for the Xbox 360 Live Camera, Hasbro's PLAYSKOOL for the ION Educational Gaming System, and Japanese wireless operator NTT DoCoMo for gesture-controlled mobile games. Other mobile operators and handset manufacturers embedded with GestureTek technology include Verizon, Cellular South and Motorola. GestureTek's gesture-enabled games were also featured on Mobile Internet Devices based on the Intel Low Power Chip technology at the 2008 Consumer Electronics Show. he latest technology to be showcased by GestureTek at the 2008 Toy Fair and the Game Developers Conference is a prototype 'Wii-like' game stick. This device interfaces with gesture-controlled gaming and entertainment systems, and can be tracked in complete 3-D space by any camera-enabled device, such as a console, PC or set-top box, with no need for embedded electronics. The technology relies solely on camera analysis to track and position in 3-D space. More cost-effective than accelerometer-based solutions, the GestureTek game stick recognizes both minute and large movements, for an exciting, life-like virtual gaming experience. Since the technology is camera-based, players can see their real-time, full-body image onscreen as they control 3-D simulations and interact with onscreen characters and objects. Body motion controls the program, resulting in an exhilarating immersive virtual experience. GestureTek can even vision-equip dolls, stuffed animals or robots. |
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